Since Valve’s October 23, 2025 update, you can convert five Covert (red) skins into a Gold item (knife or gloves) via a Trade Up Contract. This gives you a 100% chance at a Gold (from eligible collections) versus the ~0.26% knife/glove chance when opening cases. You’re trading certainty for selection risk and cost. For most players, red-to-gold trade-ups are a more predictable path to owning a knife/gloves than case opening, which remains high-variance gambling.
What changed — and why it matters
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New mechanic: You can now submit 5 Covert (red) skins in a Trade Up Contract to receive one Gold item (knife or gloves) from the collection(s) of the inputs. If all five inputs are StatTrak™, the result is a StatTrak™ knife (gloves currently drop as regular items).
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Eligible inputs & targeting: Using reds from the same case collection lets you target that collection’s knives or gloves (you’ll still roll one of that collection’s Gold finishes at random). Community reports emphasize “same collection” for best targeting.
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Tradability: Early hours included confusion about tradability; follow-up patches/clarifications and widespread tests indicate crafted Golds are tradable/marketable. Reddit
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Market impact: The change caused a massive price shake-up, with reds spiking and some Golds softening as access broadened.
Case opening odds vs. trade-up certainty
Official/consensus case odds (per case):
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Covert (red): ~0.64% (~1 in 156)
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Exceedingly Rare (Gold knife/gloves): ~0.26% (~1 in 385–400)
These are long-standing published/compiled figures in the CS community.
Trade-up odds:
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5 reds → 1 Gold from the collection(s) you feed: 100% Gold outcome, random within eligible Golds of those collections.
Bottom line:
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Case opening = very low chance for Gold per attempt; variance dominates.
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Red-to-Gold trade-ups = guaranteed Gold per 5 reds; you still have finish/knife model variance but eliminate “no-Gold” outcomes.
How to trade reds to Gold (step-by-step)
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Pick your target collection (e.g., want a certain knife family/finish? Choose reds from that collection). Using five reds from the same collection best narrows the result pool. skinport.com+1
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Acquire five eligible Covert (red) skins. (Regular → regular Gold; five StatTrak™ → StatTrak™ knife.)
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Open CS2 → Inventory → Trade Up Contract. Add the five reds.
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Confirm the contract. You receive a Gold item (knife or gloves) from one of the supplied collections.
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Check tradability/date in your inventory before listing or moving items (Steam’s Trade Protection may apply to recent trades).
Notes & caveats
• Community testing indicates case-derived reds are the intended inputs; “collection” (drop) skins aren’t currently accepted for Gold trade-ups.
• Float/finish patterns still matter for value. Trade-ups don’t let you force a float tier; your output’s float/value is rolled.
Which method is “better”?
If your goal is simply owning any knife/gloves soon
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Trade-ups win. You avoid the ~0.26% case Gold odds and secure a Gold in one go (once you’ve sourced five reds).
If you enjoy lottery-style high rolls and lower upfront cost per click
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Cases offer the “one key, one spin” thrill with a tiny chance at massive hits—but negative expected value and high variance. BLAST.tv
If you want to target a family/finish
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Trade-ups let you funnel into specific collections (e.g., Doppler knives from cases that include them). Still RNG within that collection, but far more control than opening mixed cases.
Expected value (EV) & bankroll logic (practical framework)
Because prices move fast post-update, use this framework rather than fixed numbers:
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Compute your trade-up cost:
Cost = 5 × price(per red in target collection)
Compare to median sale price of the least valuable Golds in that collection. If your input cost is consistently below the floor outputs, the trade-up is more defensible. -
Consider output distribution:
Each collection’s Golds have different finish/market values. The weighted average across all possible outputs is your EV baseline. Favor collections with tighter, higher floors and fewer “bricks.” -
Case EV reality check:
Using community-accepted odds, the case EV is generally below key+case cost over time. The 0.26% Gold and 0.64% red hit rates rarely offset the volume of blues/purples/pinks you’ll pull. dmarket.com -
Liquidity & fees:
Factor Steam fees and listing frictions; what matters is net after marketplace cuts and potential waiting time.
Risk & compliance checklist
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Volatility: The red-to-gold system reshaped the market. Expect price spikes/dips in reds, knives, gloves as the economy re-balances.
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Account safety: Enable Steam Guard, beware phishing; know how Trade Protection works for reversing compromised trades (and the 30-day restrictions after reversal).
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Gambling laws & age: Case opening mirrors gambling mechanics in many jurisdictions. The new trade-up path is gamble-free in outcome (a Gold is guaranteed) but still speculative in value.
Pro tips for profitable (or at least sensible) trade-ups
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Target stable collections where low-end Golds aren’t too far below the average.
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Batch your inputs from one collection to narrow outcomes. Mixed collections broaden the pool and usually lower EV.
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Mind StatTrak™: Only use StatTrak™ reds if you specifically want a StatTrak™ knife; otherwise you’re overpaying on inputs.
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Track float/finish floors for your target outputs; avoid collections with very low-value “brick” Golds unless your input cost is discounted.
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Avoid FOMO: Post-patch hype can make reds overpriced; EV flips negative fast when input prices surge (watch recent market coverage).
FAQs
Is a red-to-gold trade-up always better than opening cases?
For acquiring a Gold, yes—because it’s guaranteed (per 5 reds). For profit, not necessarily; it depends on input costs vs. output distribution in your chosen collection.
Can I choose the exact knife or gloves?
No. You can target the collection, not the exact finish/model. The result is random within the eligible Golds of the collection(s) you fed.
Are crafted Golds tradable?
Yes, after early confusion, community tests and reporting show tradable/marketable outputs. Always check your item’s tradability timer.
Do “collection” (map-drop) reds work?
Guides/tests show the system is built for case collections. “Collection” skins aren’t currently accepted for gold trade-ups.
What are the odds from cases again?
Approx. 0.26% Gold and 0.64% red, per case.
